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31
Ultra Hal 7.0 / Is Hal Free?
« Last post by Skinz on December 17, 2024, 06:57:18 pm »
I've seen several posts saying Hal is free but I keep getting popups saying my trial version has run out.
32
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by Skinz on December 17, 2024, 06:50:05 pm »
Heyhey skinz :

This is what ur after here
This is is hulks mad face...........
This is where sht gets cool brother, This is why Hal remains supreme, footprint size, what can be done, its the ultimate video game, when u beat a level u get to build another 1, where it ends is on you.........
Loook wht i highlighted

cyber


Cheers Cyber,

If I want that to be his default state what do I do?  I put the code in the startup hap and that doesn't work.
Do I have to get it to call the actual hap or will he just go back to being happy again?
Even if he's triggered to be happy I want him to return back to his angry self.
33
Ultra Hal Assistant File Sharing Area / Re: Amazing Character Skins
« Last post by Skinz on December 17, 2024, 06:10:42 pm »
Chu-Li





34
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by cyberjedi on December 17, 2024, 06:04:58 pm »
Heyhey skinz :

This is what ur after here
This is is hulks mad face...........
This is where sht gets cool brother, This is why Hal remains supreme, footprint size, what can be done, its the ultimate video game, when u beat a level u get to build another 1, where it ends is on you.........
Loook wht i highlighted

cyber

#Haptek  Version= 1.00 Name= Hap_Angry  HapType= script FileType= text
##standard
\SetSwitchIntensity [switch= expMouthHappy f0= 0.000000 t= 0.4]

\SetSwitchIntensity [switch= expMouthSad f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsSad f0= 0.000000 t= 0.4]

\SetSwitchIntensity [switch= expMouthMad f0= 0.905000 t= 0.4]
\SetSwitchIntensity [switch= expBrowsMad f0= 0.724000 t= 0.4]

\SetSwitchIntensity [switch= expEyesTrust f0= 1.000000 t= 0.4]
\SetSwitchIntensity [switch= antiTrust f0= 0.900000 t= 0.4]

\SetSwitchIntensity [switch= expEyesDistrust f0= 0.713000 t= 0.4]
\SetSwitchIntensity [switch= antiDistrust f0= 0.358000 t= 0.4]
\SetSwitchIntensity [switch= blinks f0= 0.751500 t= 0.4]

\SetSwitchIntensity [switch= expBrowsCurious f0= 0.300000 t= 0.4]
###################################
\SetSwitch [switch= ego state= mid]                          #
                                                                               #      TADA
\SetSwitch [switch= agressMaster state= confront]      #
####################################
\SetSwitchIntensity [switch= energyHigh f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= energyLow f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= talkBob f0= 1.262500 t= 0.4]
\SetSwitchIntensity [switch= headEvadeHighE f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= headEvadeLowE f0= 0.225000 t= 0.4]
\SetSwitchIntensity [switch= HighEnergyNoise f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= LowEnergyNoise f0= 0.000000 t= 0.4]
\SetSwitchIntensity [switch= browTalk f0= 0.775000 t= 0.4]
\SetSwitchIntensity [switch= visemes f0= 1.310000 t= 0.4]












Default moods

#HaptekSDK Version= 1.0 HapType= command FileType= text Name= standardMood
\setperson [figure= torso_male]
\SetSwitchIntensity [switch= expMouthHappy    f0= 0.500000]
\SetSwitchIntensity [switch= expMouthSad      f0= 0.000000]
\SetSwitchIntensity [switch= expBrowsSad      f0= 0.000000]
\SetSwitchIntensity [switch= expMouthMad      f0= 0.000000]
\SetSwitchIntensity [switch= expBrowsMad      f0= 0.000000]
\SetSwitchIntensity [switch= expEyesTrust     f0= 1.000000]
\SetSwitchIntensity [switch= antiTrust        f0= 0.900000]
\SetSwitchIntensity [switch= expEyesDistrust  f0= 0.500000]
\SetSwitchIntensity [switch= antiDistrust     f0= 0.500000]
\SetSwitchIntensity [switch= blinks           f0= 1.000000]
\SetSwitchIntensity [switch= expBrowsCurious  f0= 0.000000]
\SetSwitch          [switch= ego              state= lessUp]
\SetSwitch          [switch= agressMaster     state= confront]
\SetSwitchIntensity [switch= energyHigh       f0= 0.850000]
\SetSwitchIntensity [switch= energyLow        f0= 0.000000]
\SetSwitchIntensity [switch= talkBob          f0= 1.290000]
\SetSwitchIntensity [switch= headEvadeHighE   f0= 0.850000]
\SetSwitchIntensity [switch= headEvadeLowE    f0= 0.150000]
\SetSwitchIntensity [switch= HighEnergyNoise  f0= 0.850000]
\SetSwitchIntensity [switch= LowEnergyNoise   f0= 0.000000]
\SetSwitchIntensity [switch= browTalk         f0= 0.850000]
\SetSwitchIntensity [switch= visemes          f0= 1.340000]
35
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by Skinz on December 17, 2024, 05:23:56 pm »
Hey Guys,
This is Chun-Li. I spent ages on her I hope you like her. (I think I might change her eyes to brown though)



DOWNLOAD
https://1fichier.com/?4m7s6ikeowqd84we8i0u

Bald Version
https://1fichier.com/?xe3eijnu1uswv871gom2

I was thinking, wouldn't it be cool if all these characters had their own seperate brain with different personalities and entire backstories  like in Westworld. I am actually thinking about doing this
36
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by Skinz on December 17, 2024, 05:22:03 pm »
Cheers Art,
I'm basically a complete beginner  at this,  I want to try and get all the characters to  behave differently.
300 haps you say, wow, could I get a copy of that please if you have them?
37
Ultra Hal Assistant File Sharing Area / Re: Fullbody Mods
« Last post by Art on December 16, 2024, 09:33:52 am »
Words of wisdom from the mind of Cyber Jedi as he studies some entries in his accumulated book of knowledge.

He speaks the truth about Proton and its offerings. Good stuff and the price is right!! ;)

Received your message. Pretty interesting stuff just like you detailed in our convo.

It just wasn't suitable or applicable for posting here, on this site or in this section which is why it is no longer here.

Amazing people out there...scary huh?

OK, onward to the ever Ultra Hal and faces, bodies, brains and what have you...
38
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by Art on December 16, 2024, 09:29:18 am »
We don't know much about you with regard to how much experience with HAL you might have. In light of this please don't be offended if we tell you something you already know or assume something that you don't know.

In case you weren't aware there are more than 330 different HAP files for HAL. These control HAL's State or State of being, emotionally speaking.

For your HULK character, Drop this HAP file onto his character in the HapPlayer AX window or on his Haptek Console in the upper left corner, assuming you have placed it in your root directory. If you don't have or see this box, locate the file, HapLogCtrl.txt and make sure it is in your C:\ root directory.

If you can't locate it, just copy & save this text file as HapLogCtrl.txt and put it in your C:\ directory. Save it just as it is with no modifications.


#################
##
# Haptek Logging Control File
#
# c:\HapLogCtrl.txt
#
# This file must be in c:\ and named "HapLogCtrl.txt".
# Otherwise it is ignored.
#
# log= <feature> <level> <filename root>
#   Feature = one of
#       HapApi2
#       HapActiveX
#       HapRendDX
#       HapSoundMgr
#       HapNetscape
#
#   level = one of
#       0 - no logging
#       1 - logging to constant filenames     (recommended to reduce disk usage)
#       2 - logging to time-stamped filenames (better for intense debugging)
#
#   filename root = root of the filename. .txt and/or .log and timestamping may be pre/a-pended.
#       if ommited, the feature name is used.
#
#
# logdirectory= c:\HaptekLogs
#   Specifies the directory all the log files go into. The directory must exist.
#
# debugger= y/n
#   special command used by Win32HaptekApi2 to open a pop-up debugger right away,
#   useful for seeing which commands are being sent to the API.
#
#
#
# Examples
#
# log= hapapi2 1 my log file
#   means log the hapapi2 features to c:\hapteklogs\my log file.txt
#
# log= hapapi2 2
#   means log the hapapi2 features to c:\hapteklogs\<timestamp>_hapapi2.txt
#
# logdirectory= e:\my haptek logs
#   log files will go in e:\my haptek logs
#
# debugger= y
#   a debugger window will open immediately when the Win32HaptekApi2 starts up.
#
##
#################

logdirectory=      c:\HaptekLogs
debugger=      y

log= HapApi2      1
log= HapActiveX      0
log= HapRendDX      0
log= HapSoundMgr   0
log= HapNetscape   0
39
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by cyberjedi on December 16, 2024, 08:07:35 am »
hey skinz:
Hal is doing what hes supposed to do, hes controling haptek emotions

For some reason hals emotional state is calling to that .hap inside the hulk

To the player its just calling the default animation hap

Your hal is doing this , trust me.


cyber
 
40
Ultra Hal Assistant File Sharing Area / Re: New Character Heads
« Last post by Skinz on December 16, 2024, 07:35:03 am »
Hey, I just found The Hulk!

https://www.zabaware.com/forum/uploaded/spydaz/20045817714_hulk1.zip

He looks all angry in the player but when I open him with Hal he's giving me shy love looks, what's up with that?
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